Having played Counter-Strike games for 10 years since the times of 1.6 and origin, I have observed many professional games and gamers pass by. I find it difficult to feel the game is still growing quickly regardless of the game goal itself being quite easy — plant the bomb onto a bombsite for a terrorist; shield the bombsites as a counter-terrorist; or just, kill everybody on the other team before the time runs out. Does not seem too difficult does it? But no, the game calls for a massive amount of teamwork, ability and knowledge. Though the game theory is quite repetitive, winning remains a very satisfying feeling no matter how often you play. Your position is a really clear indication of just how ready and dedicated you are into the game itself; the more effort you put in, the greater the outcomes (obviously, right?). I’d say cs go aimbot has one of the best standing systems of almost any game I’ve ever played, since it really shows how good people are in the game (the majority of the time, anyhow).
I’ve got a tip which I’d love to present to players, that suitability ranging from beginner to intermediate in CS GO aimbot.
I can’t stress how important it’s to call out everything that the enemy group is performing to your teammates, even if it’s merely an estimated figure. Hearing footsteps or viewing enemy grenades may be sufficient to show to you exactly what the enemy group may be thinking of performing, and this also enables your teammates to prepare and get the gist of this circumstance. This does mean however that you need to learn every one of the callouts for every single location/spot from the map. If you don’t know, simply clarify it in-short. Callouts should be clear and succinct, and for goodness sake, remain composed and do not shout down the microphone! This really will add unnecessary strain to a teammates and leads to them thus destroying confidence that’s an enormous essential aspect for getting the win. This might also interrupt them out of hearing the enemies. Furthermore, not only if you call where your enemies are, but you need to inform your teammates beforehand what you’ll do, if it affects the group in some form.